Nordic Game 2026 To Feature Planet Of Lana Developers And Inaugural AI Track In Malmö This May

Nordic Game 2026 reveals its Malmö speaker lineup. Featuring Planet of Lana developers, a Battlefield 6 deep dive, and the conference's first dedicated AI Track.

By: AXL Media

Published: Mar 26, 2026, 12:15 PM EDT

Source: The information in this article was sourced from GamesIndustry.biz

Nordic Game 2026 To Feature Planet Of Lana Developers And Inaugural AI Track In Malmö This May - article image
Nordic Game 2026 To Feature Planet Of Lana Developers And Inaugural AI Track In Malmö This May - article image

Celebrating Three Decades Of Creative Perseverance

Scheduled to take place from May 26–29 at Slagthuset in Malmö, Sweden, the Nordic Game conference has revealed a prestigious roster of speakers for its 2026 edition. A headline session features Adam Stjärnljus and Klas Eriksson from Wishfully, the creative minds behind the visually stunning Planet of Lana and its recent sequel. Their talk will provide a rare look into the 30-year journey of the game's formation, offering deep insights into the belief and endurance required to bring a long-term creative vision to fruition within the volatile gaming industry.

Navigating The Modern Publishing Landscape

The conference continues its tradition of providing practical business intelligence with a session by Juliette Auverny-Bennetot of Raw Fury/Combined Effect. Entitled "New Rules of Game Publishing," the talk aims to demystify the contemporary deal-making process, offering developers a transparent look at what publishers prioritize in the current market. This focus on industry mechanics is complemented by Trine Laier of Those Eyes, who will discuss flipping traditional gameplay expectations to foster deeper emotional connections between the player and the digital world.

Technical Mastery In Motion Capture And Design

Technical sessions remain a cornerstone of the Nordic Game experience. John Dower, a veteran with experience at Rockstar Games and Saber Interactive, will lead a panel dedicated to the evolution of motion capture in modern development. Additionally, Amanda Gardfors Granberg and Alexander Benitez from Windup Games will present a session on "player-first" design, focusing on the construction of meaningful gameplay loops that prioritize user engagement and satisfaction. These sessions join a lineup that already includes Anna Norrevik of DICE, who is set to discuss the massive collaborative effort behind Battlefield 6.

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